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Hire Remote UX/UI Designers in Latin America

Hire a UX UI designer who maps user flows, builds wireframes and prototypes, designs interfaces inside your design system, and hands engineers specs they can build from, all during U.S. business hours.

U.S. Time Zone Coverage

English & Bilingual Options

Candidates in 3 to 5 Business Days

Rated 5.0 on Google and Clutch

UX/UI Designer working remotely

Annual Cost Comparison

Save 80%

U.S. Total Cost (est.)

$104,400 per year


Wow LATAM

$21,120 per year

Mid-level UX/UI Designer, annual cost for 1 hire. U.S. figure includes payroll tax, benefits, and equipment.

Brands Our Professionals Have Helped Grow

Brands Our Professionals Have Helped Grow

Meet pre-vetted UX/UI Designer
candidates in Latin America

Meet pre-vetted UX/UI Designer candidates in Latin America

Review UX/UI designers with experience in user flows, wireframing, prototyping, interface design, design systems, usability testing, and developer handoff in Figma.

Hiring a UX/UI Designer:
What to Expect

A UX/UI designer decides how a digital product works and how it looks. The role takes an approved problem through flows, wireframes, prototypes, and polished screens, then hands it to engineering. Your team keeps the roadmap and the final call.

What the role owns

User flows & information architecture

Wireframes & prototypes

Interface & visual design

Design system contribution

Usability testing & research

Responsive & mobile screens

Accessibility checks

Developer handoff & design QA

Typical tool stack

Figma

FigJam

Miro

Maze

Webflow

Jira

Linear

Notion

Adobe Creative Cloud

We match candidates to the tools you already run.

Work they take on

New feature flows

Redesigns of existing screens

Onboarding & signup flows

Dashboards & admin tools

Mobile app screens

Landing & marketing pages

Surfaces they design for

Web apps

iOS apps

Android apps

Marketing sites

Dashboards

What they move

Task success rate

Drop-off in key flows

Usability issues fixed

Conversion rate

Design consistency

Handoff rework

What type of UX/UI Designer
do you need?

UX/UI designers lean toward different parts of the work, different products, and different markets. Define the role by where your product design is stuck and what your team needs next.

Start with where the design work sits

Pick one

UX-Leaning Designer

Focuses on research, user flows, information architecture, wireframes, and usability testing before screens get polished.

Best for:

Products with unclear flows, low task completion, or features built without mapping the journey first.

UI-Leaning Designer

Focuses on layout, typography, components, and visual consistency, and often owns the design system.

Best for:

Products that work but look inconsistent, or need screens faster.

Then add what else the role has to cover

Optional, and they stack

Design System Designer

Builds and maintains components, variables, and documentation so design and engineering stay in sync.

Best for:

Products with several designers or developers and no shared system.

Mobile App Designer

Designs for iOS and Android patterns, touch interactions, and small screens.

Best for:

Teams building or redesigning a native or cross-platform mobile app.

Bilingual Product Designer

Designs and tests products in English and Spanish, including copy length, layout, and user research.

Best for:

U.S. products serving English and Spanish speaking users.

Most hires are one from the first row plus one from the second. A UX-leaning designer who also owns your design system is a single person, not two. Tell us the combination and we will screen for it.

What does a Remote UX/UI
Designer do?

What does a Remote UX/UI Designer do?

A remote UX/UI designer maps user flows, builds wireframes and prototypes, designs interfaces in your design system, tests with users, and hands engineers specs they can build from, working inside your product process.

Area Entry Mid Most common Senior
Research Supports usability sessions and organizes findings Runs interviews and usability tests independently Sets the research agenda and ties findings to the roadmap
User flows Maps flows from a defined brief Owns flows and information architecture for a product area Leads end-to-end discovery across products
Wireframes & prototypes Builds wireframes from direction Takes a brief to a clickable prototype Frames the problem before designing
Interface design Applies the design system to new screens Designs new patterns and responsive layouts Defines visual direction and quality standards
Design system Uses components and flags inconsistencies Builds and documents components and variables Owns the design system and how it grows
Handoff & QA Prepares assets and specs Runs handoff and reviews builds against the design Defines the handoff standard and the design QA process
Area Entry Mid Most common Senior
Research Supports usability sessions and organizes findings Runs interviews and usability tests independently Sets the research agenda and ties findings to the roadmap
User flows Maps flows from a defined brief Owns flows and information architecture for a product area Leads end-to-end discovery across products
Wireframes & prototypes Builds wireframes from direction Takes a brief to a clickable prototype Frames the problem before designing
Interface design Applies the design system to new screens Designs new patterns and responsive layouts Defines visual direction and quality standards
Design system Uses components and flags inconsistencies Builds and documents components and variables Owns the design system and how it grows
Handoff & QA Prepares assets and specs Runs handoff and reviews builds against the design Defines the handoff standard and the design QA process

What this role is not

Front-End Developer

Production code, component libraries, and performance are engineering work. A designer hands off specs and reviews the build. Some designers can build in Webflow or Framer, but that is a separate skill to ask for.

Graphic Designer

A graphic designer creates brand identity, marketing visuals, social graphics, and print or static assets. A UX/UI designer designs how an interactive product works, including flows, screens, and components. Hire a graphic designer if the need is brand and visuals rather than product.

Choose how to hire a UX/UI Designer

Three engagement models, no upfront fees, transparent rates before any interview. 

Staffing

The simplest way to add a pre-vetted LATAM professional to your team.

Best for:

Companies that want the seat filled fast and kept filled, with one monthly invoice.

Shortlist in 3 to 5 business days

2-week satisfaction guarantee

Free replacement any time

No upfront fees

Staff to Hire

Validate fit in a live environment before you commit long-term.

Best for:

Validate fit in a live work environment before committing to a permanent hire.

Test-drive before you commit

Clear conversion path and fee

2-week satisfaction guarantee

No upfront fees

Direct Hire

Wow sources and vets the candidate. You interview and hire directly.

Best for:

Practices that already have their own structure and just need the right candidate delivered fast.

Deep LATAM talent sourcing

One-Time Placement Fee

No recurring payments

No upfront fees

How much does it cost to
Hire a UX/UI Designer?

How much does it cost to Hire a UX/UI Designer?

UX/UI Designer

Design & Creative · Mid-level · 1 hire · annual cost

Hiring in the US $104,400
Hiring with Wow in LATAM $21,120

US-aligned hours, English-first interviews, and role-fit vetting.

Estimates based on average compensation for LATAM professionals, updated 2026. Monthly figures based on 160-hour months. Rates shown are talent compensation only and vary by country, experience, and hiring model.

Hires
1
Seniority
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Why hire a UX/UI Designer from Latin America?

Live in your sprint, not after it

Figma comments get answered during standup, not the next morning.

Inside your existing tools

Daily work in Figma, Jira, and Slack, not a separate process.

Continuity across sprints

Product design never finishes, and an agency retainer is a poor fit for that.

Bilingual product work

Spanish and English at a professional level, for products serving both.

Senior capability below U.S. rates

Product design experience at a fraction of a U.S. salary.

Your team keeps product direction

Roadmap, prioritization, and final calls stay with you.

UX/UI Designer at work
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Is a UX/UI Designer the
right hire for your team?

Is a UX/UI Designer the right hire for your team?

The task list is the same for every product team. Whether it pays off depends on how yours is running right now.

Worth hiring now if

Probably not yet if

Not sure which side you land on? A short call can help determine whether you need a UX/UI designer, a graphic designer, or a front-end developer.

How We Screen

We screen UX/UI Designers
Before you interview.

We screen UX/UI Designers. Before you interview.

We evaluate the skills that determine whether a UX/UI designer can turn a product problem into screens your engineers can build.

Top 3%

of candidates make it to your shortlist

01 Product Design Experience +

Shipped web or mobile work, with case studies that show the problem, the process, and the result.

02 UX Thinking +

User flows, information architecture, and how they decide what to build and what to cut.

03 Interface & Visual Craft +

Layout, typography, spacing, accessibility basics, and consistency across screens.

04 Figma & Prototyping +

Components, auto layout, variables, and interactive prototypes.

05 Handoff & Collaboration +

Specs, design QA, and written English or bilingual communication with engineers and PMs.

06 Role & Schedule Fit +

Design tools, working hours, time zone, compensation, and industry fit.

Tell us what matters. Every screening process is adapted to your UX/UI designer role at no extra cost
Portfolio Walkthrough
Design Critique
Flow & Wireframe Task
Figma Prototype Exercise
Usability Findings Write-up
+ Your Custom Criteria
01

Design Experience

Shipped web or mobile work, with case studies that show the problem, the process, and the result.

02

UX Thinking

User flows, information architecture, and how they decide what to build and what to cut.

03

Interface & Visual Craft

Layout, typography, spacing, accessibility basics, and consistency across screens.

04

Figma & Prototyping

Components, auto layout, variables, and interactive prototypes.

05

Handoff & Collaboration

Specs, design QA, and written English or bilingual communication with engineers and PMs.

06

Role & Schedule Fit

Design tools, working hours, time zone, compensation, and industry fit.

Tell us what matters. Every screening process is adapted to your UX/UI designer role at no extra cost
Portfolio Walkthrough
Design Critique
Flow & Wireframe Task
Figma Prototype Exercise
Usability Findings Write-up
+ Your Custom Criteria

No resume dump. No marketplace lottery. Just UX/UI designers screened for the work they will actually do.

Step 1 of 2

Tell us who you
Need to hire

Next: Schedule your free consultation

Frequently asked questions

Start by defining the product, your design tool and system, who the designer works with in engineering, and who signs off on designs. Then review portfolios for shipped work and clear case studies, run a design critique, and check Figma skills. With Wow, a pre-screened shortlist reaches you in 3 to 5 business days, and you interview the finalists yourself.

A remote UX/UI designer maps user flows, builds wireframes and prototypes, designs the interface, keeps it consistent with the design system, runs usability sessions, and hands engineers specs they can build from. At the mid level they own a product area end to end. They do not set the roadmap or write production code.

Through Wow, mid-level UX/UI designers run $20 to $29 per hour, based on the LATAM rates on this page. Junior and senior designers sit below and above that range depending on experience and country. Rates cover talent compensation only. Use the savings calculator above to compare a specific seniority against a U.S. hire.

Most teams hire one person who does both, which is how the market titles the role. Split them when the product is large enough that research and information architecture are a full job on their own. Scope matters more than the title, so tell us which side your product needs most and we will screen for it.

A graphic designer creates brand identity, marketing visuals, social graphics, and print or static assets. A UX/UI designer designs how an interactive product works: flows, screens, components, and prototypes. Some people do both, but the portfolios look different. If you need brand and marketing visuals, hire a graphic designer.

Usually not production code. A UX/UI designer hands off specs, assets, and component documentation, then reviews the build. Some also build in tools like Webflow or Framer, which is a separate skill. If you need that, say so up front and we will screen for it. Otherwise pair the designer with a front-end developer.

Figma is the baseline, including access to your component library and files. Add your ticketing tool, often Jira or Linear, and your team channel. The things most often missing on day one are not tools: a documented design system, a named engineering partner, and clarity on who approves a design.

With Wow, you receive a shortlist of pre-screened candidates within 3 to 5 business days of confirming the role details and requirements. You interview the finalists yourself and decide who joins. Portfolio review and a design critique are most of the evaluation, so it helps to share your product and design system early.

You interview the finalists yourself, and nothing is charged upfront. With Staffing, the 2-week satisfaction guarantee lets you stop in the first two weeks without a charge, and you can request a free replacement at any point afterward. Direct Hire follows its own replacement terms, which we explain before you commit.

Step 2 of 2

Step 1 of 2

Tell us who you
need to hire

Next: Schedule your free consultation